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Author Topic: Pre-Bout Meeting and other Head Ref advice  (Read 61633 times)

Offline Professor Murder

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #75 on: June 22, 2009, 10:44:10 pm »
Are y'all using hand signals to end the jam as well?  You know, mimicking the jammers "flappy flappy flappy" signal?
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Offline Major Wood

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #76 on: June 22, 2009, 10:49:50 pm »
Are y'all using hand signals to end the jam as well?  You know, mimicking the jammers "flappy flappy flappy" signal?

I'm making that a standard practice here in Nashville. Still, I'm making the switch to only Fox 40 Soniks. I've found the Dolfins crack too easily.
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Offline Brad Religion

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #77 on: June 22, 2009, 11:10:07 pm »
"My" crew - such as it was - did. I say "my" only because at this last bout myself and one other guy were the only refs actually affiliated with our league.

I will also be making this standard practice. I'm outfitting all of them with Fox 40 Classics. Why? Because one of our girls is a lifeguard, and she gave me a bag full of them.

As an aside, the other night at a scrimmage, I fired off my two blasts to start the jammers and all the lifeguards from the city pool next door came running. Two blasts to a lifeguard means "drop what you're doing, I need help right now."
Bleeding Heartland Roller Girls
Bloomington, IN

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #78 on: June 22, 2009, 11:18:51 pm »
Are y'all using hand signals to end the jam as well?  You know, mimicking the jammers "flappy flappy flappy" signal?

I was just about to say this. Hadn't seen it before this weekend, seems like a good idea to me.

Offline Bishop

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #79 on: June 22, 2009, 11:42:40 pm »
Last night, I realized that sometimes, even a properly used Fox 40 isn't even enough. My jammer, who had lead, called off the jam. I blew the jam dead twice myself and heard at least one or two echoes from elsewhere on the track. The pack heard NONE OF THEM. It was a pretty spectacular "Mystery Science Derby 3000" moment, and I may invest in a Sonik after all.

Hehe ... it was here
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Offline DayGlo Divine

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #80 on: June 23, 2009, 04:06:14 am »
Last night, I realized that sometimes, even a properly used Fox 40 isn't even enough. My jammer, who had lead, called off the jam. I blew the jam dead twice myself and heard at least one or two echoes from elsewhere on the track. The pack heard NONE OF THEM. It was a pretty spectacular "Mystery Science Derby 3000" moment, and I may invest in a Sonik after all.

Hehe ... it was here

I'm glad someone heard me. I was indeed at Turn 1 when I blew the first whistle, and at the apex when I blew the second. I heard another from Turn 4, which should have been enough, but apparently not. Last night in general was challenging. The outside pack refs seemed to be struggling with the narrowness of the straightaway by the bench (which I had trouble with last time as well) and the Turn 2/4 whiteboard stations. Two of us were completely exhausted from reffing other bouts that weekend. I was one of them, having reffed Charm/Texas in Boston the day before, and I know it showed. During the first bout, the master volume of the PA was so loud that we refs couldn't hear each other from a few feet away. I got the announcers to lower it for the second game, but it was still an added challenge. And if you thought that floor was grippy before, it's even more so now; the rink owner had it re-coated on Wednesday. But this time, I had the right wheels for it, and I stretched enough beforehand that shin splints were not an issue.
« Last Edit: June 23, 2009, 04:09:34 am by DayGlo Divine »
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Opinions expressed here are mine. Not WFTDA's, not Charm City's, and not those of Zebra Huddle as a whole.

Offline Bishop

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #81 on: October 20, 2009, 10:30:38 pm »
Ref Meeting:

1. Go over the whiteboards/scoreboards/penalty box/game clocks/jam clocks/etc locations and functions. (Ref Neck)
2. Stress to the outside refs how they need to stay on the jammer if she's on the outside and communicate to the jammer ref anything about her status - jammer refs depend on them! (Johnny Zebra)
3. Tell the outside refs what formation they're doing- half lap skate and wait, full lap, etc. (I inevitably have to ask every time because they never think to tell us) (Jessticular Fortitude)
4.  Don't forget to use hand signals when relaying penalties to whiteboards/ trackers.  Speak loudly and clearly, especially if trackers are new. (Timothy T. Justice).
5. Mouth guards. Policy for calling. Make sure all refs enforce it the same way (Options here: http://zebrahuddle.com/index.php?topic=104.0)  (Johnny Zebra)
6. Determine who and when does the skater equipment check (I know this should be a given but a reminder for fledgling leagues) (Death by Roxy)
7. Reconfirm that any ref can call a major on any player and call the jam off at anytime, but only jam refs can call minors against jammers (Bronco, per WFTDA best practices) Also clarify which refs are empowered to call off jammer called jams (Bishop)
8. Establish procedure to start the pack (jam timer or head ref starts, hand up 5 or 10 seconds before, hand down on pack start or jam start) (Bronco)
9. Going back to number 1, stress to the jammer refs that they should look for input from the outside pack refs when the latter are in position to see a pass near the outside line. (DayGlo)
10. If there are new people in NSO rules, make sure that they are comfortable with the jobs they've been assigned, and if they aren't (or have any questions), address those after the meeting. (DayGlo)
11. Seemingly obvious one, but it does come up. All questions should be directed to the head ref. (Major Wood)
12. Inform refs to call for an official timeout if the penalty tracker and/or score keeper needs a moment between jams to make sure their stuff is adding up right. (Stegoscorus)
13. Instruct Jammer Refs to check the number of minors that their Jammer has prior to each jam and to inform their Jammer of the number of minors she's incurred by holding out a finger for each minor prior to the start of each jam. (Bishop via Rhubarb via Mason-Dixon Roller Vixens via Charm City refs)
14. Instruct Jammer Refs to mimic the Jammer call off signal when thier Jammer calls a jam (Professor Murder)
15. Specify team colors for verbal calls. (Professor Murder)
16. Specify where referees are meeting between periods to discuss the bout thus far, pointing out areas where the crew has excelled, and where there needs to be better enforcement/consistency.  And, of course, to talk through mistakes and hiccups should they occur. (Professor Murder)
17. OPRs to look at the PB as they skate by. Not only to check for additional penalties, but so they don't get smashed by a skater re-entering after her turn in the box. (Brad Religion)
18. Establish an understanding on how OPR refs and players returning from the PB in the clockwise direction should yield.
19. Explain to Jammer Refs exactly how you want points reported and introduce them to point trackers. Make sure both parties understand what is expected of them.  (Bishop)

===============


Captains Meeting:

1. Go over the whiteboards/scoreboards/penalty box/game clocks/jam clocks/etc locations and functions. (Ref Neck)
2. Inform them of the need to adhere to timeouts as timed (60 seconds); explain consequences for not doing so. (Johnny Zebra)
3. Explain what will happen if they cuss out the crowd, refs, skaters, flip the bird, etc. so they know up front. (Jessticles)
4. Remind them where the penalty box pass line is/ penalty for not using it and stress "communication from the box" rules being used at that bout (especially if non-wftda). (Timothy T. Justice).
5. Mouth guards. Policy for calling. (Johnny Zebra)
6. Explain/decide policy for skater formation at beginning of the jam to make sure everyone understands how it works (Johnny Zebra)
7. Equipment check as above (Death by Roxy)
8. Determine exactly who will be allowed to talk with the head ref, and that the team communicates to the head ref only through their Captains & Alternates. (Bronco)
9. Reinforce that you want to see a fair and safe bout - this makes it easier to approach the coaches/captains later about safety issues (Bronco)
10. Explain "both jammers off the tack" procedure and remind captains that the last jam of the period will end at its natural conclusion; believe it or not, it still sometimes needs to be explained. (DayGlo w/ update by Bishop)
11. Explain that there is very little time between jams to do what you need, so requests for official review must be brief. (Major Wood)
12. Coaches return to benches when asked by the head ref.  Only punishment is ejection. (Bronco)
13. Players must remain seated in their seats (not the floor).  Any players milling around the penalty box, esp. to chat, will be placed into the penalty box. (Bronco)
14. Go over the Official Review procedure (Bat Fasterson)
15. (If applicable) Explain that points are updated per pass by the scoreboard operator.  (Bishop)

===============

NSO Meeting:

1. Go over the whiteboards/scoreboards/penalty box/game clocks/jam clocks/etc locations and functions. (Ref Neck)
2 If there are new people in NSO roles, make sure that they are comfortable with the jobs they've been assigned, and if they aren't (or have any questions) (DayGlo)
3. Remind the penalty tracker /score keeper/penalty box timer that it's OK if they need an Official Timeout between jams to make sure their stuff is adding up right. (Stegoscorus)
4. If you have a jam timer, explain to her/him what cues to look for prior to starting a jam. (i.e. explain to her that s/he NEVER starts the jam if s/he doesn't see you, the head ref, on the track and in position or otherwise giving her/him the thumbs up to go. (Johnny Zebra). OR tell the jam timer to ALWAYS start the next jam after thirty seconds, no matter are, unless a ref explicitly tell them to wait. (Rev. Riot)
5. (If applicable) Explain that referees have been instructed to specify team colors for reporting penalties. (Professor Murder)
6. Explain that Jammer refs will switch teams between periods. And explain how Jammer Refs are going to be reporting points to the point tracker(s) and score board operator (Bishop)
7. Explain penalty box procedures with the penalty box timer(s) as appropriate or as their experience dictates. (Bishop)
8. Explain that NSOs are not to issues penalties or otherwise instruct skaters (except for "stand" and "done" by PB officials).  If they see a potential problem, notify the closest referee as the situation allows. (Bishop)  
9. Don't use the word "Go" when releasing a skater from the penalty box.  Adrenaline filled skaters have been known to take this as an instruction and skate out only to get an IP major for following that instruction.  Use 4 3 2 1 clear or equiv. (noidd)
10. Make sure the jam timer knows that jams do not end with the period clock.  (Bishop)

Getting ready to Head Ref this weekend.  I am curious, what all do you check for once the bout has begun?  Something I did this past weekend was check to make sure the point trackers were reporting the score properly (and I am so glad I did - Sheesh!  ::) )

Also, what about between periods?  I usually take the initiative to approach the captains and go over any concerns.  If it's obvious they don't really understand how to track points, I offer suggestions and explain how the jam refs are reporting points.  Maybe I'm stepping into a gray area there but I want teams to feel like they being treated fairly and points are a common issue.  I've even taken to adding up the score on the point tracking sheets as a second person over check between periods. Also, I'll check the other tracking sheets to make sure things are being reported properly (including the jam # with the penalty, verify who was in the box at the end of the period with the PB staff, and stuff like that.)
 

« Last Edit: October 20, 2009, 10:37:54 pm by Bishop »
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Offline BatFasterson

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #82 on: October 20, 2009, 10:43:02 pm »
As part of my captain's meeting I always ask for them to meet me briefly in the middle of the rink immediately after the first half ends.
That gives a chance for them to talk about what they're seeing, make any complaints within earshot of the other captains and generally iron out any quirks in the bout so far.
Usually it only lasts a minute or two and I think it generally keeps the tone bright and the bout more transparent.
Star City Roller Girls, Roanoke, VA
New River Valley Roller Girls, Blacksburg, VA
Opinions expressed here are my own.

Offline matt adore

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #83 on: October 21, 2009, 08:29:07 pm »
I've just taken over as head ref for my league (I've filled the head ref posistion a few times)so this is a great list. One thing that I like to do a little differently with the captains meetingings is to have them in front of the entire team. This way I know that every skater on the track knows what is expected. And there is no chance of a captain or coach miscommunication anything I told them.

Someone may have already suggested this. I didn't read the whole thread.
Matt Adore
Mississippi Rollergirls (WFTDA apprentice)
Ocean Springs, MS

Offline Major Wood

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #84 on: October 23, 2009, 05:11:22 am »
I've just taken over as head ref for my league (I've filled the head ref posistion a few times)so this is a great list. One thing that I like to do a little differently with the captains meetingings is to have them in front of the entire team. This way I know that every skater on the track knows what is expected. And there is no chance of a captain or coach miscommunication anything I told them.

Someone may have already suggested this. I didn't read the whole thread.

In many cases, this is not even close to feasible.
Beyond that, part of the job of a captain is to relay information they receive from the head ref to the rest of the team. If you convey something to the captains and they don't tell their teams, it's not your fault.
Your friendly Zebra Huddle admin.

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WFTDA Level 5 Certified Referee

I speak only of my opinions and interpretations.

Offline mick hawkins

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #85 on: October 23, 2009, 05:15:52 am »
good points by MW

i'd also say that having a meeting with the whole teams will open you up to questions from 28 players... not just the captains

i find it good to keep the communication lines consistent too
(that is - during the game only the captains should come and talk to the HR)
Sun State Roller Girls (WFTDA Apprentice League)
Brisbane, Australia

Offline bronco

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #86 on: October 23, 2009, 06:41:00 am »
Good communication lines are essential - otherwise 28 girls all want to know about their penalty and it becomes chaos. Only the captain or designated alternate should talk to the HR.  Not surprisingly, they are also the only ones who can call a timeout or ask for an official review.   As a Head Ref, I tell my refs to ignore any skater that asks them about penalties (except jammers asking about minors before the jam starts), and suggest that the skaters learn the hand signals (each ref gives the signal twice, first to the skater, second to the penalty tracker).

If a skater is harping on a ref, have that ref suggest the skater send her captain to talk the head ref. 

And don't be surprised if this behavior takes two seasons to learn, or has to be re-learned in the middle of the season.  It did for us :)

i find it good to keep the communication lines consistent too
(that is - during the game only the captains should come and talk to the HR)
... Ref. Bronco

Offline Darkjester

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #87 on: October 23, 2009, 09:44:09 am »
I think Matt Adore is referring to the pre-bout Captains meeting; not any/all Captains/DA Rules discussions or Official Reviews.

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Offline noidd

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #88 on: October 23, 2009, 01:44:10 pm »
I've just taken over as head ref for my league (I've filled the head ref posistion a few times)so this is a great list. One thing that I like to do a little differently with the captains meetingings is to have them in front of the entire team. This way I know that every skater on the track knows what is expected. And there is no chance of a captain or coach miscommunication anything I told them.

Quote from: major wood
If you convey something to the captains and they don't tell their teams, it's not your fault.

Although I agree with the statement that if the captains don't pass information on it's not your fault... I do see an argument that says that being sure all players receive pre-bout communication reduces the likelyhood of issues later in the game.

As long as it's made clear during the meeting that only the captains and alternates may speak during the meeting (to keep it brief) I like the idea.

--
Referees are not here to legislate, dictate, pontificate or participate.  We are there only to facilitate.

Offline Jessticular Fortitude

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Re: Pre-Bout Meeting and other Head Ref advice
« Reply #89 on: October 23, 2009, 10:05:12 pm »
One good thing about only having a pre-bout meeting with the captains and alternates instead of the whole team is you get some quality time to commit their faces to memory. That way when they try to call a timeout, you don't have to waste time figuring out if they have the authority to do so.
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Perhaps we should all spend a little more time reading and a little less time making shit up.

 

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